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Unigine Corp
Heaven Benchmark is a DirectX 11 GPU benchmark based on advanced Unigine™ engine from Unigine Corp. It reveals the enchanting magic
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NVIDIA Corporation
This all-new collection of DirectX 10 and OpenGL code samples teaches developers how to make the most of GeForce
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Unigine Corp.
The benchmark depicts tropical paradise: waves of the infinite ocean leisurely rolls over the sun-splashed shores of lagoon
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Ryan Clark
CrazyBump creates displacement, normal, occlusion, and specmaps based on 2D images. CrazyBump is
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Autodesk
Autodesk® Mudbox™ digital sculpting and texture painting software gives modelers and texture artists the freedom to
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Alex May and Rudolf Kremers
Eufloria is an ambient game of space exploration and conquest that employs surprising themes of plant growth and
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Santiago Orgaz
xNormal is an application that allows you to generate normal / ambient occlusion / displacement maps. It
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Rendering Systems Inc.
ShaderMap Pro is an application for creating and converting rendering maps for use in computer graphics. It creates
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Syntopia
Structure Synth is a cross-platform application for generating 3D structures by specifying a design grammar. Even simple
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studio|gpu
MachStudio Pro revolutionizes the 3D visualization production pipeline by placing the power of real-time graphics
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cebas Computer GmbH
finalShaders R2.0 1.0 is a plug-in which contains many materials for finalrender stage-I. finalShaders contain many finalshader like
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8monkey Labs Inc.
This stand-alone toolkit provides 3d artists an extremely efficient workflow to bring AAA presentation quality to their 3d models
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Click2learn, Inc.
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click2learn.com, inc.
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rusted dreams
Fast Ambient Occlusion Generator. Use your video card GPU to compute ambient occlusion really fast. Support both texture and per-vertex
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